| Bongo™ brings professional
animation into Rhino 3.0, using familiar keyframe tools found in
most high-end animation packages.
Professional animation tools
Animate moving, scaling, and rotating Rhino objects without
exporting. Objects and viewport animations are editable in the Rhino
window using simple drag and drop. Modify your objects and motion
data without losing valuable time changing between programs.
Easily preview your animations inside Rhino, in real time, in any
shading mode by scrubbing the timeline or playing the animation.
Then render straight to an animation file using any Rhino renderer
including wireframe, openGL, render preview, render, TreeFrog, Flamingo,
and Penguin.
Bongo is also great for demonstrating moving objects using real-time
playback in the Rhino viewports - just drag the timeline around
to show a client how your design works.
Features
- Forward Kinematics - Moving, Rotation, and Scaling
- Constrain objects to curves
- Force objects to look at other objects
- Look-Along constraints
- Viewport keyframing
- Constrain viewport camera location and target to path
- Automatic and user-defined acceleration and speed
- Hierarchical relationships between animated objects.
- Render to single frames or AVI using any Rhino compatible render
plug-in
- Real-time preview in Rhino viewports using any shading mode
- Timeline scrubbing in any shade mode
- Industry standard-like timeline interface
- Drag and drop keyframe manipulation
- Animation mode button allows easy input of keyframes just by
dragging objects
- All animation data stored with the 3dm file - no need to import
or export
- Controller objects
- Dockable interface
Hardware Requirements
Bongo runs inside Rhino and has the same hardware requirements.
Rhino with Penguin runs on ordinary Windows desktop and laptop computers.
Bongo works with Rhino 3.
download evaluation
version
developers' web site
prices / order
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